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The Creek

Stealth

The Creek is a minimalist stealth game taking place in... well, a creek. You are a small insect larva trying to make your way through obstacles and predators, trying to reach a peaceful place to hatch, not so easy.

Details

Fishes

As well as the main character, the fishes in the game are fully procedurally animated. Combined with a simple but powerful patrol system, the result looks quite natural. I also added a basic in editor tool to make AI patrols setup easier. 

Silt zone

I also added a safe zone where the player can move without been quickly eaten. The silt is made of a plane with a shader on it. In the fish AI we can do some linetraces to check if the player is partially out of the slick.

Fishhooks

Finally I made an elimination system. There are empty hooks floating around, the player can catch some green algae and stick it on the tip of the hook. If a fish pass near by a baited hook, it will eat it and will be caught.

What did I learned ?
  • ​Fake physic animation with custom interpolation system

  • How to make a simple a versatile patrol system

  • Design a practical tool for level designers

What did I used ?
  • UE5 runtime control rig
  • UE5 Niagara particle system
  • UE5 material, post processing and light function
  • Blender
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