JEAN-BAPTISTE LOUIS
Technical game designer junior
The Creek
Stealth
The Creek is a minimalist stealth game taking place in... well, a creek. You are a small insect larva trying to make your way through obstacles and predators, trying to reach a peaceful place to hatch, not so easy.
Details
Fishes
As well as the main character, the fishes in the game are fully procedurally animated. Combined with a simple but powerful patrol system, the result looks quite natural. I also added a basic in editor tool to make AI patrols setup easier.
Silt zone
I also added a safe zone where the player can move without been quickly eaten. The silt is made of a plane with a shader on it. In the fish AI we can do some linetraces to check if the player is partially out of the slick.
Fishhooks
Finally I made an elimination system. There are empty hooks floating around, the player can catch some green algae and stick it on the tip of the hook. If a fish pass near by a baited hook, it will eat it and will be caught.
What did I learned ?
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​Fake physic animation with custom interpolation system
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How to make a simple a versatile patrol system
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Design a practical tool for level designers
What did I used ?
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UE5 runtime control rig
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UE5 Niagara particle system
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UE5 material, post processing and light function
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Blender