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Dysm

Puzzle

"Dysm" is a first-person puzzle game inspired by the "We Were Here" series. The game is centered around one main game mechanic which is: using dice as mirrors to transmit a light ray and unlock the next room. The game was made in 48h.

Details

Dice system

In each room, there is a start and an end node. To unlock the next room you have to carry the light from the start node to the end node. a dice face can't transmit light only to the same face value (6 to 6, 5 to 5...). There are black and joker faces too.

What did I learned ?
  • Puzzle design

  • Lighting optimization (how to not)

  • Simple first person controller

What did I used ?
  • UE5 Blueprint
  • UE5 Niagara particle system
  • UE5 User interface
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