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JEAN-BAPTISTE LOUIS
Technical game designer junior
Dysm
Puzzle
"Dysm" is a first-person puzzle game inspired by the "We Were Here" series. The game is centered around one main game mechanic which is: using dice as mirrors to transmit a light ray and unlock the next room. The game was made in 48h.
Details
Dice system
In each room, there is a start and an end node. To unlock the next room you have to carry the light from the start node to the end node. a dice face can't transmit light only to the same face value (6 to 6, 5 to 5...). There are black and joker faces too.
What did I learned ?
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Puzzle design
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Lighting optimization (how to not)
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Simple first person controller
What did I used ?
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UE5 Blueprint
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UE5 Niagara particle system
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UE5 User interface
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