JEAN-BAPTISTE LOUIS
Technical game designer junior
Smoggers
FPS
Smoggers is an action fps where you escort trains through the Smogg, a toxic fog populated by mutant insects. As the world tries to rebuild itself, elite mercenaries brave danger to protect the trains, the last links between the scattered remains of civilization.
Details
The controller
My goal was to make a classic FPS controller featuring popular mechanics like, grappling hook, dash, double jump, mantle... I also made a stamina system represented by the two bottles on the weapon. The first one (green) is used for movement capacities and the second one (purple) powers the weapon itself and reload the green one.
The train
At the beginning of the projects, it was supposed to be possible to upgrade and modify the train. In that purpose, I made a procedural system to build the train from a set of parameters. The systems defines the meshes used for each parts of the train, their locations and materials, and add logic components if needed. The train behavior is defined with level design tools I made.
The smogg
The smogg was the hardest feature to implement and I ended with a slightly mediocre but playable result. The goal was to make a responsive smoke in which the player can dig with special abilities. NMEs can hide in the smogg and startle the player.
What did I learned ?
-
First person interaction system, movement and shooting
-
Custom physic system for player and train
-
Niagara interactive system
What did I used ?
-
UE5 Blueprint
-
UE5 Niagara
-
UE5 User interface